This repository features a decal effect in URP which uses Shader Graph. While there are certainly more efficient ways to render decals (since this approach requires a matrix transformation in the ...
This repo is attempt to extend ShaderGraph to create postprocessing effects compatible with the Postprocessing Stack, using the either the new Scriptable Render Pipeline (HD/Lightweight) or legacy ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results