Their initial build quickly evolved into a basic framework which allows two players to join a server together and see each other in-game as "ghost" NPCs which have synced up movement. These NPCs are ...
Allows for moving, jumping, sprinting, etc. from within inventories. Also disables the darkened background in inventories that don't pause the game. Both features can be toggled on or off ...
All the references in the various projects inside the solution use the environment variable to point at the game root folder in order to avoid having to overwrite those references path at every push ...
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