At its core, public health is about driving healthy behavior changes by building awareness, meeting people where they are, ...
Market Research Intellect The Financial Wellness Benefits Market is primarily driven by growing employer recognition that employee financial stress directly impacts productivity, retention, and ...
Defense Health Agency-Public Health recently launched a new comprehensive online training course for essential health promotion competencies.
Gamification aids employee experiences by "combining engagement, skill-building and recognition in a practical way," says Federica Stufano of Gartner.
Expansion follows the award-winning "Farm to Fork" Fortnite campaign, which earned a coveted Shorty Impact Award for ...
By 2028, 40% of large warehouse operations and distribution centres will have deployed employee engagement and gamification tools to motivate their workforces, according to Gartner. Gamification in ...
Corrected: This story has been updated to more accurately describe how Mansfield Elementary’s test scores compare to those of other schools in Connecticut. When the doors to Mansfield Elementary ...
Gamification is now a $19 billion industry, which still has lots of growth potential. One organization that is using it for learning and development purposes is the Crowne Plaza Hotel in London. Hong ...
Parents visiting their children’s kindergarten class for the first time may think they’ve arrived at the wrong room, especially if they expect it to resemble the kindergarten they attended as ...
ADAMS — Addysyn King loved digging for treasure with her friends in her backyard when she was little. Now, the 11-year-old gets to dig for ancient artifacts in her classroom. King, along with her ...
Electronic games became popular in the late 70s and early 80s. Many of us, for example, had our first exposure to the technology through the beloved Atari console, playing cartridges like River Raid, ...