This post may contain links from our sponsors and affiliates, and Flywheel Publishing may receive compensation for actions taken through them. Unity, the company behind the popular Unity video game ...
Game engine Unity has announced it will begin charging developers a fee every time a user installs their game. That's even if someone's just installing games they already own on a new computer.
WTF?! Unity is a cross-platform game engine launched in 2005 with the goal of "democratizing" game development, seeking to make it accessible to a broader range of developers. Nearly 20 years later, ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
With controversy continuing to swirl around its contentious installation fees, Unity was forced to close its offices in San Francisco and Austin on Thursday due to what it called a credible death ...
Unity is apologizing for the confusion and anger resulting from the company's announcement of its Runtime Fee Policy, stating it will be changing it. However, customers are responding that the damage ...
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers ...
Unity now says its per-install runtime fee will only apply to its Unity Pro and Unity Enterprise customers "beginning with the next LTS version of Unity shipping in 2024 and beyond." Last week, the ...
After nearly a week of protracted developer anger over a newly announced runtime fee of up to $0.20 per game install, Unity says it will be “making changes” to that policy and will share a further ...
Unity has shot itself in the foot with its latest monetization scheme to charge devs based on how many times users install their game. Image: Iljanaresvara Studio (Shutterstock) Less than a week after ...
Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger. In a ...
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