Spatial computing is expanding from visualization to intelligent systems through AI, IoT, 5G, and cloud convergence. Key opportunities include enhanced real-time decision-making and automation in ...
PARAMUS, N.J.—Sony Electronics has released the software development kit (SDK) version 2.4.0 for its Spatial Reality Displays (SRD), designed for 3D content creation. With added multidisplay support, ...
LEUVEN, Belgium & SILICON VALLEY, Calif.--(BUSINESS WIRE)--Swave Photonics, the true holographic display company, today announced its development of the world’s first 3D holographic display technology ...
XR and Spatial Computing News from Snap, Qualcomm, PICO, Sony, XREAL, and More PICO celebrates its 10th anniversary as an XR innovator, marking a decade of advancing virtual and mixed reality ...
Sony Electronics announced a new benchmark for immersive 3D experiences with its ELF-SR2 (27-inch) and ELF-SR1 (15.6-inch) Spatial Reality Displays and the NVIDIA Omniverse development platform. Per ...
From a father–son engineering duo, the WOWCube is tactile play alongside spatial computing. Bridging STEM learning and gaming.
LOS ANGELES, Feb. 12, 2024 (GLOBE NEWSWIRE) -- Infinite Reality (“iR”), a leading global provider of cutting-edge virtual, AI-powered immersive experiences, and Ethereal Engine (“Ethereal”), a creator ...
Chris Feldman, Product Manager of Spatial Reality Display at Sony Electronics, shares insights on emerging trends, best practices for creating high-quality content that engages audiences, and choosing ...
San Diego-based Sharp HealthCare has launched the Spatial Computing Center of Excellence, an initiative aimed at changing how clinicians interact with technology. Spatial computing, which blends ...
Trimble Reality Capture platform is designed to “enable more effective collaboration and the secure sharing of massive reality capture datasets captured with 3D laser scanning, mobile mapping and ...
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7 Times It's Actually Worth Using Spatial Audio
Spatial audio seems an awesome idea for enhancing our auditory experience through simulated three-dimensional space. However, it doesn't always sound like it should. So, where exactly is spatial audio ...
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