If we want to take samples of some analog waveform, as in doing analog to digital conversions at some particular conversion rate, there is an absolute lower limit to the rate of doing conversions ...
A research team has developed a novel multidimensional sampling theory to overcome the limitations of flat optics. The study not only identifies the constraints of conventional sampling theories in ...
If you’ve played a PC game in the past five years, you’ve probably stumbled across an anti-aliasing toggle while mucking about with your graphics settings. Switching it on can make everything on your ...
Previous articles in Planet Analog make mention of the “aliasing effect.” Most EEs agree in the importance of the aliasing effect as a noise source and take for granted that anti-aliasing filters are ...
Anti-aliasing is one of the most important graphics settings you’ll find in a PC game. It’s been around for decades in various different forms, and even today, you’ll still find multiple different ...
A look at the Nyquist sampling theorem. How to deal with aliasing by attenuating signals using low-pass filters (i.e., an antialiasing filter, or AAF). AAF requirements for different ADCs. A deep dive ...
After revealing the feature nearly two years ago, Nvidia’s DLAA has slowly worked its way into a long list of games including Diablo IV, Baldur’s Gate 3, and Marvel’s Spider-Man. It’s an AI-driven ...
by Dave Altavilla — Wednesday, August 22, 2018, 02:00 PM EDT This week at Gamescom 2018, NVIDIA held a GeForce Gaming Celebration to unveil its new GeForce RTX 2080 and 2070 series graphics cards, ...